Course Schedule and Readings


Date Topic Reading Presenter

Aug 23 Introduction
 
Aug 28 Surface Acquisition Surface reconstruction from unorganized points. H. Hoppe, T. DeRose, T. Duchamp, J. McDonald, W. Stuetzle. Proceedings of SIGGRAPH 92, pp. 71–78. [PDF]

A Volumetric Method for Building Complex Models from Range Images. B. Curless and M. Levoy. Proceedings of SIGGRAPH 96, pp. 303–312. [PDF] [other]
 
Aug 30 Isosurface Extraction Marching cubes: A high resolution 3D surface construction algorithm. W. Lorensen and H. Cline. Proceedings of SIGGRAPH 87, pp. 163–169. [PDF]

Feature sensitive surface extraction from volume data. L. Kobbelt, M. Botsch, U. Schwanecke, H.-P. Seidel. Proceedings of SIGGRAPH 2001, pp. 57–66. [PDF]
 
Sep 4 Triangle Stripping Optimizing triangle strips for fast rendering. F. Evans, S. Skiena, A. Varshney. Proceedings of IEEE Visualization 96, pp. 319–326. [PDF] [home]

Hierarchical generalized triangle strips. L. Velho, L. H. de Figueiredo, J. Gomes. The Visual Computer, 15(1):21–35, 1999. [PDF]
 
Sep 6 Dynamic Terrain ROAMing terrain: Real-time Optimally Adapting Meshes. M. A. Duchaineau, M. Wolinsky, D. E. Sigeti, M. C. Miller, C. Aldrich, M. B. Mineev-Weinstein. Proceedings of IEEE Visualization 97, pp. 81–88. [PDF]

Visualization of large terrains made easy. P. Lindstrom and V. Pascucci. Proceedings of IEEE Visualization 2001, To appear. [PDF] [movie] [images]
 
Sep 11 Simplification & VDR Surface simplification using quadric error metrics. M. Garland and P. Heckbert. Proceedings of SIGGRAPH 97, pp. 209–216. [PDF] [other]

View-dependent simplification of arbitrary polygonal environments. D. Luebke and C. Erikson. Proceedings of SIGGRAPH 97, pp. 199–208. [PDF] [other]
 
Sep 13 Scene Management Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. T. Funkhouser and C. Séquin. Proceedings of SIGGRAPH 93, pp. 247–254. [PDF]

Visibility preprocessing for interactive walkthroughs. S. Teller and C. Séquin. Proceedings of SIGGRAPH 91, pp. 61–70. [PDF]
Don Schmidt
 
Sep 18 Visibility Culling Real-time occlusion culling for models with large occluders. S. Coorg and S. Teller. Proceedings of 1997 Symposium on Interactive 3D Techniques, pp. 83–90. [local PDF] [PS] Dylan Smith
 
Sep 20 Visibility Culling The prioritized-layered projection algorithm for visible set estimation. J. Klosowski and C. Silva. IEEE Transactions on Visualization and Computer Graphics, 6(2):108-123, 2000. [PDF] Jonathan Perkins
 
Sep 25 Image Impostors Visual navigation of large environments using textured clusters. P. Maciel and P. Shirley. Proceedings of 1995 Symposium on Interactive 3D Graphics, pp. 95–102. [local PDF] [PS (body)] [PS (color plate)]

A three dimensional image cache for virtual reality. G. Schaufler and W. Stürzlinger. Proceedings of Eurographics '96, Computer Graphics Forum, vol. 15, no. 3, pp. 227–235. [PDF (reversed!)]
Sebastian Magda
 
Sep 27 Image-Based Representations Images for accelerating architectural walkthroughs. M. Rafferty, D. Aliaga, V. Popescu, A. Lastra. IEEE Computer Graphics and Applications, November/December, 1998. [PDF] Leonard Brown
 
Oct 2 Surfel Models Surfels - Surface elements as rendering primitives. H. Pfister, M. Zwicker, J. van Baar, M. Gross. Proceedings of SIGGRAPH 2000, pp. 335–342. [PDF] John Lin
 
Oct 4 QSplat QSplat: A multiresolution point rendering system for large meshes. S. Rusinkiewicz and M. Levoy. Proceedings of SIGGRAPH 2000, pp. 343–352. [PDF]

Streaming QSplat: A viewer for networked visualization of large, dense models. S. Rusinkiewicz and M. Levoy. Proceedings of 2001 Symposium on Interactive 3D Graphics, pp. 63–68. [PDF]
Dave Edwards
 
Oct 9 Texture Synthesis Fast texture synthesis using tree-structured vector quantization. L. Wei and M. Levoy. Proceedings of SIGGRAPH 2000, pp. 479–488. [PDF] [other]

Image quilting for texture synthesis and transfer. A. Efros and W. Freeman. Proceedings of SIGGRAPH 2001, pp. 341–346. [PDF] [other]
Jinwoo Kim
 
Oct 11 Texture Synthesis Texture synthesis over arbitrary manifold surfaces. L. Wei and M. Levoy. Proceedings of SIGGRAPH 2001, pp. 355–360. [PDF] [other]

Texture synthesis on surfaces. G. Turk. Proceedings of SIGGRAPH 2001, pp. 347–354. [PDF] [other]
Jingyi Jin
 
Oct 16 SGI Hardware InfiniteReality: A real-time graphics system J. Montrym, D. Baum, D. Dignam, C. Migdal. Proceedings of SIGGRAPH 1997, pp. 293–302. [PDF] Jakob Nebeker
 
Oct 18 NVIDIA Hardware A user-programmable vertex engine. E. Lindholm, M. Kligard, H. Moreton. Proceedings of SIGGRAPH 2001, pp. 149–158. [PDF] [other] Nathan Ramsey
 
Oct 23 Collision Detection OBBTree: A hierarchical structure for rapid interference detection. S. Gottschalk, M. Lin, D. Manocha. Proceedings of SIGGRAPH 1996, pp. 171–180. Melissa Poole
 
Oct 25 No Class none
 
Oct 30 Multipass Rendering Interactive multi-pass programmable shading. M. Peercy, M. Olano, J. Airey, P. Ungar. Proceedings of SIGGRAPH 2000, pp. 425–432. [PDF] [software] Brian Bossé
 
Nov 1 Real-Time Procedural Shading A real-time procedural shading system for programmable graphics hardware. K. Proudfoot, W. Mark, S. Tzvetkov, P. Hanrahan. Proceedings of SIGGRAPH 2001, pp. 159–170. [PDF] [project] [lots more] Andrew Wu
 
Nov 6 Real-Time Procedural Shading Guest speaker: Prof. John Hart
 
Nov 8 Term Projects Discussion & finalization of term projects.
 
Nov 13 Real-Time NPR Lapped textures. E. Praun, A. Finkelstein, H. Hoppe. Proceedings of SIGGRAPH 2000. [PDF]

Real-time hatching. E. Praun, H. Hoppe, M. Webb, A. Finkelstein. Proceedings of SIGGRAPH 2001. [PDF]
Michael Urman
 
Nov 15 Real-Time Fur Real-time fur. J. Lengyel. Eurographics Rendering Workshop 2000. [PDF]

Real-time fur over arbitrary surfaces. J. Lengyel, E. Praun, A. Finkelstein, H. Hoppe. Proceedings of ACM Symposium on Interactive 3D Graphics, 2001. [PDF]
 
Nov 20 Break No class
 
Nov 22 Break No class
 
Nov 27 Distributed Rendering WireGL: A scalable graphics system for clusters. G. Humphreys, M. Eldridge, I. Buck, G. Stoll, M. Everett, P. Hanrahan. Proceedings of SIGGRAPH 2001. [PDF] Shuo-Heng Chung
 
Nov 29 Smoke & Liquid Practical animation of liquids. N. Foster and R. Fedkiw. Proceedings of SIGGRAPH 2001. [PDF]

Visual simulation of smoke. R. Fedkiw, J. Stam, H. Jensen. Proceedings of SIGGRAPH 2001. [PDF]
 
Dec 4 Linear-Time Dynamics Linear-time dynamics using lagrange multipliers. David Baraff. Proceedings of SIGGRAPH 1996. [PDF]
 
Dec 6 Wrap Up


Last modified: Thu Nov 29 09:09:16 CST 2001