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Date | Topic |
Reading |
Presenter |
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Aug 23 |
Introduction |
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Aug 28 |
Surface Acquisition |
Surface reconstruction from unorganized points.
H. Hoppe, T. DeRose, T. Duchamp, J. McDonald, W. Stuetzle.
Proceedings of SIGGRAPH 92, pp. 71–78.
[PDF]
A Volumetric Method for Building Complex Models from Range Images.
B. Curless and M. Levoy. Proceedings of SIGGRAPH 96, pp. 303–312.
[PDF]
[other]
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Aug 30 |
Isosurface Extraction |
Marching cubes: A high resolution 3D surface construction algorithm.
W. Lorensen and H. Cline. Proceedings of SIGGRAPH 87, pp. 163–169.
[PDF]
Feature sensitive surface extraction from volume data.
L. Kobbelt, M. Botsch, U. Schwanecke, H.-P. Seidel.
Proceedings of SIGGRAPH 2001, pp. 57–66.
[PDF]
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Sep 4 |
Triangle Stripping |
Optimizing triangle strips for fast rendering.
F. Evans, S. Skiena, A. Varshney.
Proceedings of IEEE Visualization 96, pp. 319–326.
[PDF]
[home]
Hierarchical generalized triangle strips.
L. Velho, L. H. de Figueiredo, J. Gomes.
The Visual Computer, 15(1):21–35, 1999.
[PDF]
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Sep 6 |
Dynamic Terrain |
ROAMing terrain: Real-time Optimally Adapting Meshes.
M. A. Duchaineau, M. Wolinsky, D. E. Sigeti,
M. C. Miller,
C. Aldrich, M. B. Mineev-Weinstein.
Proceedings of IEEE Visualization 97, pp. 81–88.
[PDF]
Visualization of large terrains made easy.
P. Lindstrom and V. Pascucci.
Proceedings of IEEE Visualization 2001, To appear.
[PDF]
[movie]
[images]
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Sep 11 |
Simplification & VDR |
Surface simplification using quadric error metrics.
M. Garland and P. Heckbert.
Proceedings of SIGGRAPH 97, pp. 209–216.
[PDF]
[other]
View-dependent simplification of arbitrary polygonal environments.
D. Luebke and C. Erikson.
Proceedings of SIGGRAPH 97, pp. 199–208.
[PDF]
[other]
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Sep 13 |
Scene Management |
Adaptive display algorithm for interactive frame rates during visualization
of complex virtual environments.
T. Funkhouser and C. Séquin.
Proceedings of SIGGRAPH 93, pp. 247–254.
[PDF]
Visibility preprocessing for interactive walkthroughs.
S. Teller and C. Séquin.
Proceedings of SIGGRAPH 91, pp. 61–70.
[PDF]
|
Don Schmidt
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Sep 18 |
Visibility Culling |
Real-time occlusion culling for models with large occluders.
S. Coorg and S. Teller.
Proceedings of 1997 Symposium on Interactive 3D Techniques, pp. 83–90.
[local PDF]
[PS]
|
Dylan Smith
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Sep 20 |
Visibility Culling |
The prioritized-layered projection algorithm for visible set estimation.
J. Klosowski and C. Silva.
IEEE Transactions on Visualization and Computer Graphics, 6(2):108-123, 2000.
[PDF]
|
Jonathan Perkins
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Sep 25 |
Image Impostors |
Visual navigation of large environments using textured clusters.
P. Maciel and P. Shirley.
Proceedings of 1995 Symposium on Interactive 3D Graphics, pp. 95–102.
[local PDF]
[PS (body)]
[PS (color plate)]
A three dimensional image cache for virtual reality.
G. Schaufler and W. Stürzlinger.
Proceedings of Eurographics '96,
Computer Graphics Forum, vol. 15, no. 3, pp. 227–235.
[PDF (reversed!)]
|
Sebastian Magda
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Sep 27 |
Image-Based Representations |
Images for accelerating architectural walkthroughs.
M. Rafferty, D. Aliaga, V. Popescu, A. Lastra.
IEEE Computer Graphics and Applications, November/December, 1998.
[PDF]
|
Leonard Brown
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|
Oct 2 |
Surfel Models |
Surfels - Surface elements as rendering primitives.
H. Pfister, M. Zwicker, J. van Baar, M. Gross.
Proceedings of SIGGRAPH 2000, pp. 335–342.
[PDF]
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John Lin
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Oct 4 |
QSplat |
QSplat: A multiresolution point rendering system for large meshes.
S. Rusinkiewicz and M. Levoy.
Proceedings of SIGGRAPH 2000, pp. 343–352.
[PDF]
Streaming QSplat: A viewer for networked visualization of large, dense
models.
S. Rusinkiewicz and M. Levoy.
Proceedings of 2001 Symposium on Interactive 3D Graphics, pp. 63–68.
[PDF]
|
Dave Edwards
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Oct 9 |
Texture Synthesis |
Fast texture synthesis using tree-structured vector quantization.
L. Wei and M. Levoy.
Proceedings of SIGGRAPH 2000, pp. 479–488.
[PDF]
[other]
Image quilting for texture synthesis and transfer.
A. Efros and W. Freeman.
Proceedings of SIGGRAPH 2001, pp. 341–346.
[PDF]
[other]
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Jinwoo Kim
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Oct 11 |
Texture Synthesis |
Texture synthesis over arbitrary manifold surfaces.
L. Wei and M. Levoy.
Proceedings of SIGGRAPH 2001, pp. 355–360.
[PDF]
[other]
Texture synthesis on surfaces.
G. Turk.
Proceedings of SIGGRAPH 2001, pp. 347–354.
[PDF]
[other]
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Jingyi Jin
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Oct 16 |
SGI Hardware |
InfiniteReality: A real-time graphics system
J. Montrym, D. Baum, D. Dignam, C. Migdal.
Proceedings of SIGGRAPH 1997, pp. 293–302.
[PDF]
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Jakob Nebeker
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Oct 18 |
NVIDIA Hardware |
A user-programmable vertex engine.
E. Lindholm, M. Kligard, H. Moreton.
Proceedings of SIGGRAPH 2001, pp. 149–158.
[PDF]
[other]
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Nathan Ramsey
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Oct 23 |
Collision Detection |
OBBTree: A hierarchical structure for rapid interference detection.
S. Gottschalk, M. Lin, D. Manocha.
Proceedings of SIGGRAPH 1996, pp. 171–180.
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Melissa Poole
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Oct 25 |
No Class |
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none
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Oct 30 |
Multipass Rendering |
Interactive multi-pass programmable shading.
M. Peercy, M. Olano, J. Airey, P. Ungar.
Proceedings of SIGGRAPH 2000, pp. 425–432.
[PDF]
[software]
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Brian Bossé
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Nov 1 |
Real-Time Procedural Shading |
A real-time procedural shading system for programmable graphics hardware.
K. Proudfoot, W. Mark, S. Tzvetkov, P. Hanrahan.
Proceedings of SIGGRAPH 2001, pp. 159–170.
[PDF]
[project]
[lots more]
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Andrew Wu
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Nov 6 |
Real-Time Procedural Shading |
Guest speaker: Prof. John Hart
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Nov 8 |
Term Projects |
Discussion & finalization of term projects.
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Nov 13 |
Real-Time NPR |
Lapped textures.
E. Praun, A. Finkelstein, H. Hoppe.
Proceedings of SIGGRAPH 2000.
[PDF]
Real-time hatching.
E. Praun, H. Hoppe, M. Webb, A. Finkelstein.
Proceedings of SIGGRAPH 2001.
[PDF]
|
Michael Urman
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Nov 15 |
Real-Time Fur |
Real-time fur.
J. Lengyel.
Eurographics Rendering Workshop 2000.
[PDF]
Real-time fur over arbitrary surfaces.
J. Lengyel, E. Praun, A. Finkelstein, H. Hoppe.
Proceedings of ACM Symposium on Interactive 3D Graphics, 2001.
[PDF]
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Nov 20 |
Break |
No class
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Nov 22 |
Break |
No class
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Nov 27 |
Distributed Rendering |
WireGL: A scalable graphics system for clusters.
G. Humphreys, M. Eldridge, I. Buck, G. Stoll, M. Everett, P. Hanrahan.
Proceedings of SIGGRAPH 2001.
[PDF]
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Shuo-Heng Chung
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Nov 29 |
Smoke & Liquid |
Practical animation of liquids.
N. Foster and R. Fedkiw.
Proceedings of SIGGRAPH 2001.
[PDF]
Visual simulation of smoke.
R. Fedkiw, J. Stam, H. Jensen.
Proceedings of SIGGRAPH 2001.
[PDF]
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Dec 4 |
Linear-Time Dynamics |
Linear-time dynamics using lagrange multipliers.
David Baraff.
Proceedings of SIGGRAPH 1996.
[PDF]
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Dec 6 |
Wrap Up |
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