This page contains various software packages that I
have written. They are all distributed AS IS. However, I encourage
you to report any problems you have and any improvements you make.
Simplification
|
QSlim | |
This package is based on my
quadric-based simplification algorithm. It can produce high
quality approximations of triangulated surfaces quite rapidly. Source
code and executables for selected platforms are provided.
|
|
Scape | |
An experimental system for triangulating height fields defined by a
regular grid of height samples. |
|
Terra | |
Based on Scape, but cleaner and with some nicer features. I
started writing Terra as a major improvement over Scape. However, I
stopped actively working on terrain approximation to pursue my work on
general surface simplification. The Terra package was never fully
completed. |
General Graphics
|
libgfx | |
This is a library meant to simplify the creation of basic computer
graphics software. I use this as a support library in all my classes,
and I use it heavily in my own research software. |
From my Students
Some of my students
have also made their research software available as well.
|
Steve Zelinka | |
Distributes software for our work on
permission grids,
real-time texture synthesis,
and similarity-based surface editing.
|