New Fall Course
CS 497 - MJG
Advanced Surface Modeling for Computer Graphics
Michael Garland
Tuesday/Thursday 12:30-1:45 p.m.
Transportation Building,
Room 204
Call number: 08688
In recent years, 3D computer graphics has become an increasingly important
technology in a variety of application areas. Video production has come to
rely heavily on computer-generated effects, and whole movies have been
synthesized by computers. CAD tools are widely used in the design of complex
objects such as buildings and aircraft (e.g., a Boeing 777). And graphical
visualization can be an invaluable tool for understanding scientific and
medical data sets. With the advent of powerful consumer-level graphics
hardware, the usage of computer graphics should expand much further.
However, as expectations for computer graphics applications continue to rise,
there is a need for sophisticated modeling techniques. Real-time interactive
systems, such as games and flight simulators, demand model representations
which are compact and can be rendered efficiently. And designers require
systems which provide as much freedom of control over the model as possible.
In this course, we will explore some of the more important modeling techniques
which have been developed to address these needs. Topics to be covered
include:
- Hierarchical splines
- Subdivision surfaces
- Surface simplification and view-dependent refinement
- Multiresolution surface editing
- Geometry compression
- Image-based models
Class readings will consist largely of papers from the literature. Each
student will be expected to give one classroom presentation on a selected
topic and to complete the course projects.
Credit: 1 unit
Prerequisites: CS 318 (or equivalent) or consent of the instructor.
Course Web page:
http://www-sal.cs.uiuc.edu/~garland/class/cs497/
garland@uiuc.edu
Last modified: Wed Aug 4 14:43:49 CDT 1999
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