CS 497 - Rendering
Class Schedule




Papers marked with an asterisk [*] are those which someone has already agreed to present or which I plan to present myself.

 
Jan 18: Administrative matters and Introduction
 
Jan 20: Kurt Akeley. RealityEngine Graphics. In Proceedings of SIGGRAPH 93, pages 109-116, 1993.
 
Jan 25: Wolfgang Heidrich and Hans-Peter Seidel. Realistic, Hardware-Accelerated Shading and Lighting. In Proceedings of SIGGRAPH 99, pages 171-178, August 1999.

These authors have some information online about their methods for anisotropic reflection and view-independent environment maps.

 
Jan 27: Robert L. Cook and Loren Carpenter and Edwin Catmull. The Reyes Image Rendering Architecture. In Proceedings of SIGGRAPH 87, pages 95-102, July 1987.

Pat Hanrahan and Jim Lawson. A Language for Shading and Lighting Calculations. In Proceedings of SIGGRAPH 90, pages 289-298, August 1990.
 
Feb 1: Turner Whitted. An Improved Illumination Model for Shaded Display. Communications of the ACM, 23(6), pages 343-349, June 1980.

Robert L. Cook and Thomas Porter and Loren Carpenter. Distributed Ray Tracing. In Proceedings of SIGGRAPH 84, pages 137-145, July 1984.
 
Feb 3: James T. Kajiya. The Rendering Equation. In Proceedings of SIGGRAPH 86, pages 143-150, August 1986.
 
Feb 8: Michael F. Cohen and Donald P. Greenberg. The Hemi-Cube: A Radiosity Solution for Complex Environments. In Proceedings of SIGGRAPH 85, pages 31-40, August 1985.
 
Feb 10: Michael F. Cohen and Shenchang Eric Chen and John R. Wallace and Donald P. Greenberg. A Progressive Refinement Approach to Fast Radiosity Image Generation. In Proceedings of SIGGRAPH 88, pages 75-84, August 1988.

John R. Wallace and Kells A. Elmquist and Eric A. Haines. A Ray Tracing Algorithm for Progressive Radiosity. In Proceedings of SIGGRAPH 89, pages 315-324, July 1989.
 
Feb 15: Pat Hanrahan and David Salzman and Larry Aupperle. A Rapid Hierarchical Radiosity Algorithm. In Proceedings of SIGGRAPH 91, pages 197-206, July 1991.
 
Feb 17: Brian Smits, James Arvo, Donald Greenberg. A Clustering Algorithm for Radiosity in Complex Environments. In Proceedings of SIGGRAPH 94, pages 435-442, July 1994.
 
* Feb 22: Gregory J. Ward and Francis M. Rubinstein and Robert D. Clear. A Ray Tracing Solution for Diffuse Interreflection. In Proceedings of SIGGRAPH 88, pages 85-92, August 1988.

Gregory J. Ward. The RADIANCE Lighting Simulation and Rendering System. In Proceedings of SIGGRAPH 94, pages 459-472, July 1994.
 
Feb 24: François X. Sillion and Claude Puech. A General Two-Pass Method Integrating Specular and Diffuse Reflection. In Proceedings of SIGGRAPH 89, pages 335-344, July 1989.
 
* Feb 29: Eric Veach and Leonidas J. Guibas. Metropolis Light Transport. In Proceedings of SIGGRAPH 97, pages 65-76, August 1997.
 
Mar 2: Henrik Wann Jensen and Per H. Christensen. Efficient Simulation of Light Transport in Scenes With Participating Media Using Photon Maps. In Proceedings of SIGGRAPH 98, pages 311-320, July 1998.
 
* Mar 7: Robert A. Drebin and Loren Carpenter and Pat Hanrahan. Volume Rendering. In Proceedings of SIGGRAPH 88, pages 65-74, August 1988.
 
* Mar 9: Lee Westover. Footprint Evaluation for Volume Rendering. In Proceedings of SIGGRAPH 90, pages 367-376, August 1990.
 
Mar 14: No Class -- Spring Break
 
Mar 16: No Class -- Spring Break
 
Mar 21: Julie Dorsey and Pat Hanrahan. Modeling and Rendering of Metallic Patinas. In Proceedings of SIGGRAPH 96, pages 387-396, August 1996.
 
* Mar 23: Oliver Deussen, Patrick Hanrahan, Bernd Lintermann, Radomír Mech, Matt Pharr, Przemyslaw Prusinkiewicz. Realistic Modeling and Rendering of Plant Ecosystems. In Proceedings of SIGGRAPH 98, pages 275-286, July 1998.
 
Mar 28: Thaddeus Beier and Shawn Neely. Feature-based image metamorphosis. In Proceedings of SIGGRAPH 92, pages 35-42, July 1992.
 
* Mar 30: Wagner Toledo Corrêa, Robert J. Jensen, Craig E. Thayer and Adam Finkelstein. Texture Mapping for Cel Animation. In Proceedings of SIGGRAPH 98, pages 435-446, July 1998.
 
* Apr 4: Georges Winkenbach and David H. Salesin. Computer-Generated Pen-And-Ink Illustration. In Proceedings of SIGGRAPH 94, pages 91-100, July 1994.

Georges Winkenbach and David H. Salesin. Rendering Parametric Surfaces in Pen and Ink. In Proceedings of SIGGRAPH 96, pages 469-476, August 1996.
 
* Apr 6: Lee Markosian, Michael A. Kowalski, Samuel J. Trychin, Lubomir D. Bourdev, Daniel Goldstein, John F. Hughes. Real-Time Nonphotorealistic Rendering. In Proceedings of SIGGRAPH 97, pages 415-420, August 1997.
 
* Apr 11: Barbara J. Meier. Painterly Rendering for Animation. In Proceedings of SIGGRAPH 96, pages 477-484, August 1996.

You can view two sample QuickTime animations of this method. One of the bouncing ball and one of the haystacks.

 
* Apr 13: Aaron Hertzmann. Painterly Rendering with Curved Brush Strokes of Multiple Sizes. In Proceedings of SIGGRAPH 98, pages 453-460, July 1998.
 
Apr 18: Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir Bourdev, Ronen Barzel, Loring S. Holden, John Hughes. Art-Based Rendering of Fur, Grass, and Trees. In Proceedings of SIGGRAPH 99, pages 433-438, August 1999.
 
* Apr 20: Paul Rademacher. View-Dependent Geometry. In Proceedings of SIGGRAPH 99, pages 439-446, August 1999.
 
Apr 25: Final presentations
  • Aaron Lieberman
  • Bozhan Chen
  • Keith McGrath
 
Apr 27: Final presentations
  • Seth Williams
  • Jakob Nebeker
  • Sebastian Magda
  • An Thi-Nguyen Le
 
May 2: Final presentations
  • Stephen Zelinka
  • Kar-Han Tan
  • Eric Shaffer
  • Rao Venugopal


garland@uiuc.edu 
Last modified: Tue May 02 09:28:02 CDT 2000