CS 497 - MJG
Rendering
Michael Garland
Spring 2000
Tuesday/Thursday 12:30-1:45 p.m.
Mechanical Engineering Building,
Room 256
Call number: 08248
Computer-generated images are used heavily in fields ranging from
movie production to aircraft design and from video games to medical
diagnosis. All such applications require effective rendering
techniques to convert internal data representations into final images
for display.
While consumer-level computers are now equipped with powerful
rendering hardware, they support only a limited range of visual
effects.
In this course, we will explore advanced rendering techniques. Our
focus will be on algorithms which can produce photorealistic images
and on non-photorealistic techniques which offer more stylized
alternatives. This is not an exhaustive survey course. Instead, we
will concentrate on areas of current research.
Topics to be covered include:
- Distribution ray tracing
- Radiosity and global illumination
- Volume rendering
- Artistic rendering (e.g., pen and ink illustration)
Class readings will consist largely of papers from the research
literature, and each student will be expected to present at least one
paper in class. Students will also select and complete a
semester-long term project.
Credit: 1 unit
Prerequisites: CS 318 (or equivalent) or consent of the instructor.
Course Web page:
http://www.uiuc.edu/~garland/class/render/
garland@uiuc.edu
Last modified: Mon Nov 08 14:23:51 CST 1999
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