CS 497 - MJG
Rendering

Michael Garland

Spring 2000
Tuesday/Thursday 12:30-1:45 p.m.
Mechanical Engineering Building, Room 256

Call number: 08248


Computer-generated images are used heavily in fields ranging from movie production to aircraft design and from video games to medical diagnosis. All such applications require effective rendering techniques to convert internal data representations into final images for display. While consumer-level computers are now equipped with powerful rendering hardware, they support only a limited range of visual effects.

In this course, we will explore advanced rendering techniques. Our focus will be on algorithms which can produce photorealistic images and on non-photorealistic techniques which offer more stylized alternatives. This is not an exhaustive survey course. Instead, we will concentrate on areas of current research. Topics to be covered include:

  • Distribution ray tracing
  • Radiosity and global illumination
  • Volume rendering
  • Artistic rendering (e.g., pen and ink illustration)

Class readings will consist largely of papers from the research literature, and each student will be expected to present at least one paper in class. Students will also select and complete a semester-long term project.


Credit:  1 unit
Prerequisites:  CS 318 (or equivalent) or consent of the instructor.
Course Web page:   http://www.uiuc.edu/~garland/class/render/

Instructor contacts: DCL 3215
244-5970
garland@uiuc.edu


garland@uiuc.edu 
Last modified: Mon Nov 08 14:23:51 CST 1999