CS497: Real Time Computer GraphicsFall 2001
2:00-3:15 Tue/Thu in
106B3
Engineering Hall
Many of the most common computer graphics applications — games, visual simulation, virtual environments, design visualization, etc. — rely on advanced algorithms to achieve the real time, interactive display of visually complex environments. In this course, we will explore some of these advanced techniques in geometric modeling, rendering, and simulation. The course will concentrate on current and recent research. Special emphasis will be placed on hierarchical geometric representations of surfaces that enable efficient processing of large datasets. Students should have taken the prerequisite course (CS 318) or have an equivalent background. An existing knowledge of OpenGL is assumed. Please read the Course Syllabus for more details.
Last modified: Thu Nov 29 09:09:15 CST 2001 |